AI Insights · Timothy · July 2021
Top 5 Superhero Games Apps Performance in Europe, Q2 2021
Discover the performance trends of the top 5 superhero games apps in Europe during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 superhero games apps in Europe showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of how these apps fared on a unified platform.
Heroes Inc! from Lion Studios saw a significant fluctuation in weekly downloads, starting at nearly 1M and experiencing a mid-quarter dip, before recovering to around 360K by the end of June. Weekly revenue showed a consistent increase, peaking at approximately $423 in mid-June. Active users followed a similar trend, with numbers dropping from 1.5M to around 886K over the quarter.
The Superhero League, also by Lion Studios, had a strong start in early May with downloads reaching over 680K, but saw a decline to about 193K by the end of June. Revenue steadily increased from $19 in mid-May to $227 by the end of June. Active users peaked at 1.56M in mid-May and gradually decreased to around 942K by the end of the quarter.
Spider Rope Fight Adventure from Virtual Dream Heroes experienced steady growth in weekly downloads, peaking at 255K in mid-May before declining to around 77K by the end of June. Weekly revenue showed a peak of $1.4K in mid-June. Active users increased from 130K to a high of 369K in mid-May, then decreased to 148K by the end of June.
MHA:The Strongest Hero by A PLUS JAPAN saw a sharp rise in weekly downloads with a peak of 1.1M in mid-May, followed by a decline to around 70K by the end of June. Revenue was highest in the week of May 24, reaching approximately $1.5M, before dropping to $401K by the end of June. Active users started at 563K in mid-May and decreased to around 290K by the end of the quarter.
Miraculous Ladybug & Cat Noir from CrazyLabs LTD maintained a steady weekly revenue around $14K throughout the quarter. Downloads peaked at 197K in early April and gradually decreased to around 78K by the end of June. Active users began at 1.55M and saw a gradual decline to about 1.07M by the end of the quarter.
These insights provide a snapshot of the performance of top superhero games apps in Europe during Q2 2021. For more detailed data and further insights, visit Sensor Tower.